He is also a contact for both Ifan and Sebille, who both have short conversations with the man? Skeleton? Ifan is supplied with a beautifully powerful crossbow, and Sebille is supplied with the name of the person that sold her into slavery to her Master. I start exploring the swamp and find an undead merchant. Sounds like good guys to me, but I suppose time will tell. The Seekers are apparently Sourcerers that are working against the Magisters. He says he has better chances on his own, so off he goes. The child marks the Seeker hideout for me on my map and tells me to meet him there. The swamp is apparently not a particularly friendly place. Freedom! Unfortunately, we’re out of the frying pan, and into the fire. Well, I made short work of those blaggards and escaped the Fort with the child on a nearby barge. With my pockets jingling, I returned to the dungeons of the Fort only to find two Magisters hassling some poor Sourceror child. It's nice to know that some other people find the Magisters to be assholes. I also overheard a Paladin of sorts chewing out some Magister about the methods the latter was using. While court was in session, I snuck into the Judge’s chambers and robbed him blind. I went up and explored the upper floors, where I found a High Judge laying down judgement on some poor Sourcerer. But I wasn’t quite finished with the Fort yet. In the back of this room I saw a sewage pipe leading out into the swamps beyond Fort Joy. Not only that, he had a Face Ripper that Fane took, and swiftly used to rip the face off of the Flenser. And he had some sweet loot: two unique daggers that I promptly gave to Sebille. The Flenser had the survival instinct of a moth in a flamethrower factory.
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It was a tricky fight that took a few tries, but once I got the hang of it, it wasn’t actually all that hard. Things quickly turn violent, and in this fight the Flenser calls in Flesh Golems as well as a group of Silent Monks. You might notice that I wrote “most” and that’s because after some exploration, we find an ass-nugget of a man called Kline the Flenser, or something. Thankfully, it turns out that most of the Silent Monks were in fact non hostile. I must’ve stumbled across some alternate secret path into the place! This means that to get out of Fort Joy, I was going to have to actually go through the fort. Apparently, that big juicy door was in fact the way in to the Magister’s fort's dungeon. Are we quite sure that using ranged weapons to bash inanimate objects actually harms the weapons? Two quick investigations haven’t yielded any “Durability” stat for ranged weapons, whereas I have seen the Durability stat decrease for my melee weapons when bashing in doors.